Tom Breur
21 December 2013
Recently, me and my
esteemed colleague Michael
Mahlberg ran a workshop where we played Henrik Kniberg’s “name
game.” Always good fun, and lots to learn. It never ceases to surprise me
how different people can learn so many different things form the same
simulation they are participating in.
The objective of the name
game (I assume) is to help people experience the pernicious effects of
multi-tasking. We also like to use the game so that people can experience the
power of measuring, without making it overly obvious.
When participants
physically record the start and end times of their task, interestingly, they
don’t immediately “see” what is happening. First they take turns, finishing
their work piecemeal. Then, in the second round, they take turns but finish the
entire task. ‘Naturally’ this goes a lot quicker. However, the fact that in the
latter case everybody –except the first person– starts later, yet (almost) all finish earlier,
is often not obvious while writing down the start and end times of the tasks.
Our common-sense notion is
that if you start earlier, you should
also finish earlier. Not so in the
name game. During the first part of the game, because people take turns adding
another letter, they are actually multi-tasking, and the task switching causes
significant delays.
Participants write down
the start and end times of their task. Only when they look at the data, does it
become ‘obvious’ that although people started later in the second part of the
simulation, their “work” gets finished so much quicker. The notion “Let’s
already start this project, so we can work more efficiently” is often based on
a false premise that utilizing idle time will make work go faster. In contrast,
it tends to create more Work-in-Progress, requiring more task switching.
Multi-tasking seems to be a somewhat hidden time sink…
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